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Mission #3
DELILAH'S MASTERWORK
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Favors: all. Items: any. Upgrades: Combat Sleep Dart and Crossbow Reload.
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Brigmore Estate
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NB: this guide assumes that you got the Brigmore Chest Key in the Coldridge Prison interrogation room in the mission "A Stay of Execution for Lizzy."
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Turn around and walk to the promontory to find the butler's note. Get a corrupted charm (1/3) underwater.
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Go to the cache on the roof of the small building. Get a rune (1/4) and talk to your assassin. A witch and a hound may appear outside; stun or avoid them at will.
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Go to the hole in the fence and sneak into the mansion's front yard. Hang right and shoot the river krusts. When it's clear of witches, collect the Pearls, which you will need later.
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Get a rune (2/4) from the half-submerged open safe. Stay right and go up the scaffolding. Shoot another river krust. Blink or climb up to the roof of the shed.
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Go left and up to the roof of the mansion. There may be two or three witches here. Avoid or stun them and get a corrupted charm (2/3).
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In the shed below, get the switch lever and some loot. Also kill another krust and collect the Pearl. Remember that the fountain is here: you'll need it soon.
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if you got the "Turncoat" favor, speak to the witch behind the shed for some useful information on Delilah
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Ignore the witches in the yard. Hug the right wall and go to the pond. Find the butler's stash under the waterfall, including the Brigmore Manor Key.
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Go up the stairs and slope. Use Pull for the loot by the statue, if wanted. Stun or avoid the witch at the top of the slope and get a bone charm (1/4) on the chair.
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Blink or climb up to the window of the derelict building. Avoid or stun the two witches and get some loot.
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Climb up through the ceiling, loot the chest, and read Granny Rags' recipe. You should already have three pearls (if not, find some river krusts to kill). Go back to the shed and drink from the fountain to collect a rune (3/4).
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​Special Action: Completed Granny's Recipe
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Return to where you found the recipe. Go down into the greenhouse, staying up on the beams. When the witch down below looks away, get down and shimmy around the greenhouse ledge to the graveyard on the right.
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Get down inside the open grave, repair the lever, pull it, and drop down into the crypt. Blink past the tripwire, or trigger it and don't let the darts hit you. Get a bone charm (2/5) from the statue. Delilah will scream, but no one will find you. Enter Brigmore Manor.
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​Special Action: Found the Brigmore Crypt
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Brigmore Manor
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ZRP. This guide recommends choking/sleep-darting as many witches as you can, since they jump around and may find you or any bodies without notice. However, it's entirely possible to go through this level without interacting with any: just stay hidden and save often.
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Use bolts to shoot the three hound skulls by the fireplace, or move very slowly to avoid them.
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Go forward past the skulls, into the room with shimmering walls. Take a left. In the small room at left, shoplift the West Wing Key from one of the two witches, stunning them if needed (and if you do, hide their bodies).
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Go back down and continue down the hall. Choke two witches in the hallway and hide them in the ceiling, where another witch patrols periodically. Best to wait for her and get her out of the way now.
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Go back to the room with the shimmering walls. Open the west wing entrance. Once inside, kill three skulls.
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Go up through the ceiling to the library. Use chokedust or Bend Time and stun two witches, then hide their bodies in the ceiling.
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Go down the hallway and kill a skull and a hound. At the end of the hallway, go up to Delilah's study. Disarm three launchers on the beams under the ceiling. Read Delilah's journal and grab her Lamp from the table.
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Go right to the sloped planks that lead out of the library. Disarm two launchers.
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Walk toward the gallery, collecting a corrupted charm (3/3) along the way. Take a right before the balcony that overlooks the main entryway.
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In a room on the right is a dying Overseer. Get a bone charm (3/4) from the table. Speak to him if you want, but then hide as a witch appears. I suggest you sleep-dart her to avoid running into her later.
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if you read Delilah's diary in her study, and also spoke to the turncoat witch behind the shed, you already know everything that the Overseer would tell you
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Continue down the hallway to the balcony. Choke or sleep-dart two witches and hide the bodies in the ceiling by the chests. Raid the chests with the key you got in Coldridge Prison to get a rune (4/4) and a bone charm (4/4).
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Now you can go to Delilah's gallery. Follow the hallway that starts in the room with the shimmering walls at the start of the Manor. You may need to take out the remaining 2-3 witches, who usually congregate in this hallway.
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Follow the hallway up through the rubble. Enter a narrow hallway with alcoves on the sides. Disarm the launchers. There are two here and one more in the gallery itself: blink past the tripwire to avoid triggering it.
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Choke the two witches in the gallery below and use the lamp to illuminate the painting. Go inside.
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​Special Action: Avoided Triggering Any Traps
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Delilah's Masterwork
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Follow the stairs up and then blink to the right balcony, which is the one without a Delilah statue. Get down on the other side. Get the Replacement Painting from the easel.
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Wait for Delilah to finish her painting and turn her back to it, then get down and swap the paintings. Retreat to the balcony and wait for her to undo herself.
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​Special Action: Trapped Delilah Copperspoon
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if you have the Statuesque corrupted bone charm, you don't need to hide: stay wherever you want, even in Delilah's line of sight, so long as you remain perfectly still
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Enjoy the final cinematic!
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THE END
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