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Mission #1

ONE LAST FIGHT

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NORTHERN CAMPO SETA DISTRICT​

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  • On the Dreadful Wale, get the contracts from Billie's cabin desk and inspect every piece of paper to get useful lore.

  • Go to carriage. Leave station. Sneak behind the guard who's reading the poster. If you want, take out the two guards at the bottom of the stairs (although you definitely don't need to).

  • Blink or climb up to the open window. Enter the apartment. Get a bone charm (1/6). Loot the safe: combination is 451, like the number of books on the shelf... and like Jelly's Safe in Dishonored and Galvani's safe in Dishonored 2.

    • Special Action: Hit the Jackpot

  • Grab the Apartment Key from the hook next to the door.

  • Go downstairs and exit the building. Pickpocket all the Eyeless, making sure they don't see you. Enter the club.

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ALBARCA BATHS

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K = dog kennels and Jeannette's Key          F = furnace          B = bar          S = steam room

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  • Ignore the offer to open the side door for 100 coins... Go downstairs and left into the locker rooms. Climb up to the showers and into the ceiling. Turn off the valve in the steam room (S).

  • Walk out onto the scaffolding over the ring. Get a bone charm (2/6) and a painting (1/1) of the Outsider.

  • Go left. Break the kennel windows (K) from outside. Quickly run to the door on your right and then the one on your left, into the kennels. The Eyeless leader should be alone: pickpocket Jeannette's Key.

    • Alternatively, go to the kennels and shoot the red button. The ​hounds will kill Jeannette, which won't count as a kill against you. When they return to the kennel, get the key from Jeannette's body.

      • Special Action: Tormentor of the Ringleader

  • If any hounds are left, you can snipe them from the kennel ceiling vent that's in the the room over, the one with the dead Overseers hanging from the ceiling and the hook mines on the table. Collect the Hook Mines, too.

  • Return downstairs via the scaffolding. Unlock the suppressing mechanism and watch Daud at work... Now that the Eyeless are all unconscious, you can loot the club with ease.

  • In the machine room upstairs, get the Agility black bone charm (3/6), which is very useful later.

  • In the furnace room (F), get the hook mines and a bone charm (4/6) from the table.

  • In the bar (B), get the Workshop Key from the bartender. Open the drawers to get a bone charm (5/6) and the Rat Liquor RecipeDestroy every rat liquor bottle in this room.

    • Contract: Industrial Espionage

    • Special Action: Business Rivals

  • In the kennels (K), open the cages and grab Milky (the white hound). Burn him in the boiler in the furnace room.

    • Contract: Burn the White Hound

    • Special Action: Burned Milky

  • Downstairs there is plenty of loot and a bone charm (6/6) in the betting shop.

  • Walk by the big staircase to trigger a cutscene: an Eyeless will be shot dead. Loot her for 100 coins. Quickly go up the stairs and follow the elite guard as he walks out of the club.

  • Sneak right, behind the large streetlamp, and into the apartment at right. If you hadn't grabbed the Apartment Key before, there's a copy in the wastebasket just outside the door.

    • Alternatively, wait for the guards to be at opposite ends of the ​street and just run across: they won't see you.

  • You have two ways back to the exit. Whichever you choose, there is no need to engage any of the guards.

    1. Climb out of the left-hand window. Hug the left wall. Climb over the low railing and sneak behind the guard (yellow arrows). This is tricky because although he's looking away, he turns his head a lot, so time it right.

    2. Climb out of the right-hand window. When the guards look away, jump down on the rails and then up on the pipes; and then to the roof behind the billboard (green arrows). The guard standing across may see you here, too, so again you have to time this last jump exactly right, which is tough on the higher difficulty levels.

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  • Sneak behind the guards in the courtyard, either from under the portico on the right or by hugging the wall at the far-left, depending on which routes they're on at this moment. Leave via the carriage.

 

Mission #2: Follow the Ink

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