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Mission #7
FLOODED DISTRICT
Rudshore
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Two ways to escape: (1) throw bricks at boards overhead; (2) use Possession on a rat and use the passageway.
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Go up the stairs. Collect a sword and some loot along the way. Use Bend Time to choke both assassins.
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MFAS. Blink behind the crates on the right. Choke the assassins one by one as they turn from you.
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ZRP. Wait until one assassin is leaning against the long railing and the other is on the balcony, then sneak to the crates. Wait until one is back inside and the other is walking back to the short railing to sneak out to the balcony, and then quickly jump in the water: they'll be suspicious but won't detect you.
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After jumping down in the water from the balcony, swim up on the other side for some loot.
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Go right into the flooded street. Climb the chain to the bridge get a pistol and a grenade.
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Use the grenade on the river krusts at the end of the street. Climb up the roof at left to hide from the Weeper.
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Climb or blink up to the open balcony for a bone charm (1/8). Blink or jump across the roofs to the open balcony on the other side of the road (see picture below). Stun or ignore the Weeper and get a painting (1/3).
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Blink or jump to the top of the staircase and loot your way down. Avoid or stun the Weepers and leave the area.
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best place to hide from the Weepers is by the low building that's to the left of the river krusts in the picture above
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Greaves Refinery
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Loot around the Weepers who are camped out in the courtyard, or skip this part and just jump across and behind the gate. There's some loot in the abandoned shacks on the right.
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Get a whale oil tank, fill it up, and plug it in in the control room. Hit the switch to lower the refinery stairs.
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use other whale oil tanks to blow up the river krusts, or use grenades, or wait until later when you have your gear
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Go up the stairs and walk around the refinery. Get a bone charm (2/8) from under the catwalk.
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Keep climbing until you see two assassins talking. Wait them out. Climb up and enter the refinery.
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Get the whale oil tank behind the boards on the right. Plug it in to lower the bridge.
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Rappel down the chain or blink down to the ground floor. Collect your gear.
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​Special Action: Recovered Your Weapons and Gear
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in a high-chaos play-through, this area is full of Weepers and you may need Bend Time to recover your gear
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in a low-chaos play-through, the sole Weeper down here is the disgraced former High Overseer Campbell
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Go back up. Crank open the door midway through the ascent, or go all the way up and leave the way you came.
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Go right toward the sea and get a rune (1/5) from the bushes. Kill any remaining river krusts for extra loot.
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This time, go right at the Weeper camp. See a dying Overseer. Leave by this door to go back to Rudshore.
Rudshore​
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Go to the bottom of the warehouse and take out the krusts with a grenade. Collect some loot.
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​sometimes there's an assassin just outside on the nearby bridge, who can see you through the warehouse roof, especially on higher difficulty levels: time your movements right and reload if necessary
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Exit trough the warehouse roof or via the crank door. Go straight and cross the bridge and roofs to the enclosed courtyard with a lot of whale oil spilled in the middle. There's minor loot in an apartment up on the left.
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Stun or avoid the three assassins below. One is on the roofs at right, another on the roof at left, and the third is on the ground. Pickpocket the Rail Station Office Key from any one of them and leave the area.
Central Rudshore​
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Follow the catwalk to the flooded alley at left. Swim down into the flooded building to find an underwater safe: the combination is 428.
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Swim up, then blink or climb up to the abandoned apartment with a mattress in it and two open windows.
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Get down to street level on the right, avoiding the patrolling assassins. Kill two hounds. Get a bone charm (3/8) from the corpse in the overturned dumpster at the end of the street.
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Blink or jump back up to the derelict building in the middle of the plaza. Walk across the metal scaffolding. Enter Daud's base from the only open window, on the façade to the right of the statue of the Empress.
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Go left. Avoid the assassins in the hallway, then sneak right to avoid the assassins who are training. Exit through the window to the inner courtyard and blink or climb up to the right.
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ZRP. This section is exceptionally difficult without Blink, as the assassins move fast and are very perceptive. You may need to spam your quicksave/quickload to get it right, but after some practice I was able to do this pretty reliable a few times in a row, so it just takes time.
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Follow the assassin into the main chamber and quickly dive left. Hide behind a bookcase and listen to Daud.
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You can blink or sneak behind Daud as he records his log. You may also use Bend Time, but it won't affect Daud. Steal the pouch from his belt, hiding under the table if needed. Get Daud's Key from the hook on the nearby desk.
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Leave through the open window behind the assassin standing guard.
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The derelict building just across has some loot, but nothing special: raid it or skip it entirely.
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now that you have Daud's key, you may also return to the floor where you entered the base and raid Daud's other chests: on this same floor, open the door to the right of the window where you entered the base
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Rappel down the chain. Get a painting (2/3) and a rune (3/5) along the way. Exit to the sewers.
Dunwall Sewers
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Get a bone charm (5/8) at right. On the other side, see the train dump the bodies. Climb up to the houses at left.
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Get a rune (4/5) from the roof. This is also one spot where you may board the train later; there will be another.
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Cross the road and go up to Mosley's outpost. Pickpocket the key from his belt. Open the warehouse and get loot.
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​You may also blink up on the train from the railing here, as shown below:
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Ignore the train for now. Exit Mosley's outpost on the other side. Go right. Avoid two guards and four Tallboys.
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Enter the large building from the door on the ground floor. Get some loot. Get the Tenement Key from a chair. Speak to the survivor named Blake to get the quest "Creating a Safe Haven."
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Blink up to the vent shaft outside the adjacent building. Sleep-dart the guard by the arc pylons below. Hide his body inside or the survivors will see it. Rewire the arc pylons to render them harmless. Return to Blake.
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​Special Action: Helped the Survivors Escape
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ZRP. This nonlethal takedown is mandatory to get this special action, or the survivors will be detected.
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Blink or run-jump to the train from one of several high places along its track. Get off right before the wall of light, when you see the whale oil tank on the catwalk on the left. Pull it to disable the wall.
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Cross the wall of light. Drop down to street level. Blink or run to the door on the right and leave the area.
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Old Port District Sewers​
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Go up into the ruined building at left. Get a bone charm (6/8) from under the boards on the botton floor.
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in a high-chaos play-through, there will be four Weepers by the hatch that leads into the sewers: if so, sleep-dart them in the right order when they're not looking at one another, starting with the one in the back
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Stand on the hatch and crank the wheel to open it. Follow the tunnel and find Slackjaw's henchman.
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Kill the river krusts. Get a bone charm (7/8) from the safe: the combination clue is in the book next to it: 528.
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Follow the tunnel. There is a large underwater swimming section: you should have plenty of air to make it, but if needed you can surface halfway through to catch your breath.
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Climb up the derelict stairs. Find Granny Rags and Slackjaw in the cave.
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There are at least three ways to get past this section with no kills and no detections, and all of them get you the Special Action: Helped Slackjaw Defeat Granny.
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Go upstairs to Granny's shack and get her cameo from under the red pillow. Put it in the furnace and turn it on. As soon as Granny reappears, use Bend Time, immediately sleep-dart her, and get her key. Free Slackjaw.
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Use Bend Time downstairs. Pickpocket the key straight out of Granny's pocket, then quickly blink upstairs to the shack, loot what you can, and leave to the back of the shack before Granny appears.​​
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MSAF/ZRP. ​Hide beside the furnace as soon as you place the cameo on it. Sleep-dart Granny. Avoid the rats and turn off the furnace. Hide again. Granny will be knocked unconscious the moment she reappears. This nonlethal takedown is mandatory to get this special action.
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In Granny's shack is a painting (3/3) in her room and a rune (4/5) at the Outsider Shrine (1/1) behind the door.
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Break the boards on the floor of the shack and jump into the stream. Find the survivor encampment and get rid of some krusts. Also get a rune (5/5) from under the bridge near the camp's exit.
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in a high-chaos play-through, this encampment is full of Weepers and very hard to get through stealthily: use Possession and/or Bend Time to get through without being seen
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Keep following the tunnel to a cistern. Kill the river krusts. Get a bone charm (8/8) from behind the grate at right.
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Keep going and finally exit to the Hounds Pit Pub.
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