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MAIN STORY AND STRANGERS MISSIONS

MAIN STORY MISSIONS

​​A Fork in the Road. Nothing.​​..

Icarus and Friends. Nothing​.

Visiting Hours. Nothing​.

 

Just a Social Call

  • Leviticus Cornwall's body can be looted from the water, but, disappointingly, there's nothing on him...

The Delights of Van Horn

  • Receive the Carcano Rifle from Bill at the beginning.

A Rage Unleashed

  • During the final conversation with Charles, choose to accept to help Rains Fall! Otherwise, you'll miss out on three entire missions.

Goodbye, Dear Friend

  • Unlocks the Critical Region Highlight Dead Eye ability. After the mission, receive Mary's Ring, the Goodbye Letter from Mary, and the Young Mary & Arthur Photograph.

 

Archaeology for Beginners

  • During the first part of the ride, agree to help Captain Monroe, or his side mission is missable.

  • During the second part of the ride, if you choose "Arthur's Son" as one of the dialogue options, it's the first and one of the only two times in the script that Arthur mentions Isaac.

  • To do the military camp nonlethally as Rains Fall requests, run from one soldier to another and lasso/hogtie them. You may need to use a health cure. Several of the soldiers have the Military Mountie Hat: it must be picked up quickly, or it de-spawns.

  • The chest in the camp has two jewelry, as do some of the horses hitched nearby. All this loot respawns later if you revisit the camp.

  • If you didn't kill anyone, receive the unique/missable Owl Feather Trinket from Rains Fall.

 

Honor, amongst Thieves. Nothing. This is the missable Captain Monroe mission where you have to steal the vaccine from the Army.

 

The Fine Art of Conversation

  • -$40 for Captain Monroe at the end. If Arthur has high honor, the cutscene is with Sister Calderón; otherwise, it's with Rev. Swanson. Both are very good, but the former is especially excellent writing and I recommend it.

  • The strangers mission Of Men and Angels is no longer available after this mission.

The Bridge to Nowhere

  • Train travel is no longer available after this mission.

Mrs. Sadie Adler, Widow I-II

  • No more O'Driscoll random encounters or itinerant camps are available after this mission: if you don't have 88% on this gang in the Compendium by now, there is no way to change that later!

  • Pick up the Litchfield Repeater from Sadie's camp at the start of II.

  • The last thug has the Letter to Tom from Colm. There's $100 in the lockbox and some jewelry. The money respawns every week or so.

  • To loot the many bodies in this area, wait out the lawmen that come investigate. The upstairs bedroom is a good place to hide. You can also wait by the front door, let a lawman walk in, and knife him in the back without the others noticing.

Money Lending and Other Sins VI-VII

  • In Part VI, one of the soldiers is carrying the Letter to Martin from Father.

  • In Part VII, -$60 if Arthur gives money to Mrs. Londonderry.

Three missions disappear right before or right after Favored Sons, so be sure to do them before: they are The Widow of Willard's Rest I-II-III, Strauss' mission Money Lending and Other Sins VI-VII, and Do Not Seek Absolution I-II. See the Strangers missions section below

Favored Sons. Nothing.

The King's Son. Almost every soldier at the fort has the Military Mountie Hat.

My Last Boy. $20 in the cupboard upstairs. Last chance for the Military Mountie Hat.

DO THE ABERDEEN PIG FARM RANDOM ENCOUNTER NOW! See details in the Random Encounters section below.

Our Best Selves. Nothing. Beginning this mission marks the point of no return.

Red Dead Redemption. Nothing...

STRANGERS MISSIONS IN THIS AREA

The Course of True Love IV-V

  • Receive A letter from Penelope at the start of IV and the unique/missable Penelope's Bracelet at the end of V (must choose "Accept").

Of Men and Angels I-II

  • Only available if Brothers and Sisters, One and All was completed during Chapter IV. -$10 if Arthur donates cash instead of food.​​

The Wisdom of the Elders I-V

  • In Part V, the direction toward the ​mine's entrance is indicated by the Trail Trees, starting from the bridge near the Trapper.

  • Inside the mine, after the explosion, get a gold nugget and the Miner's Hat from either of the dead miners (but this won't save to your inventory, unlike the one at Beryl's Mine in West Elizabeth).

  • At the end of Part V, get $50 and the Liability Agreement from the table. The Shaman is still running around Butcher's Creek, and can be kidnapped and looted, but this will result in the whole community attacking you.

The Widow of Willard's Rest I-IV

  • At the end of Part III, receive $100 and the Letter from Charlotte.

  • These missions are technically unnamed, in that a saved game doesn't bear their names upon completion.

Do Not Seek Absolution, I-II

  • In Part II, -$100 when Arthur gives money to Mrs. Downes.

The Smell of Grease Paint I-II. Nothing.

The Veteran I-VI. Becomes available now, but it's pretty much canon to do it in the Epilogue, so see the Epilogue I Chapter Guide.

RECOMMENDED NARRATIVE ORDER

Chapter VI is very long and convoluted, and it can be difficult to weave a coherent narrative. The following order is my preferred one to tell the story of Arthur's redemption in a high-honor play-through. Strangers missions are marked by *.

Spring John out of Sisika Penitentiary as soon as possible. Also helps Arthur get his mind off... things.

  • A Fork in the Road

  • Icarus and Friends

  • Visiting Hours

Dutch's great "plan" is put in motion on all three fronts: Cornwall, O'Driscoll, and Eagle Flies.

  • Just a Social Call

  • The Delights of Van Horn

  • A Rage Unleashed

  • Of Men and Angels I-II *

  • Goodbye, Dear Friend

Arthur ponders about love and life after the conversation with Sister Calderón and Mary's "dear john" letter.

  • The Course of True Love IV-V *

  • The Widow of Willard's Rest I-II-III *

Do as much of the Native American storyline consecutively as possible.

  • Archaeology for Beginners

  • Honor, amongst Thieves

  • The Fine Art of Conversation

After his experiences with Rains Fall, Arthur begins seriously planning for John's escape, as well as pondering his own fate and mortality. All these missions address this explicitly and are among the most introspective of all. Ideally, the Sister Calderón missions "Of Men and Angels I-II" should belong here, too, but alas it disappears after "The Fine Art of Conversation."

  • The Bridge to Nowhere

  • Mrs. Sadie Adler, Widow I-II

  • Do Not Seek Absolution I-II *

  • Money Lending and Other Sins VI-VII

These last five missions essentially tell one story in five chapters, so they are best done together.

  • Favored Sons

  • The King's Son

  • My Last Boy

  • (Aberdeen Pig Farm random encounter)

  • Our Best Selves

  • Red Dead Redemption

Other Strangers missions can be done at any time or left for the Epilogue, as they are inconsequential to the story.

CAMP ITEM REQUESTS, ACTIVITIES, AND UPGRADES

ITEM REQUESTS

There are no new item requests exclusive to Chapter VI. See the Chapter II Guide, the Chapter III Guide, and the Chapter IV Guide.

ACTIVITIES UNIQUE TO THIS CHAPTER

There are no camp activities in Chapter VI. The ledger is unavailable. Upgrades can still be bought from Pearson prior to Our Best Selves.

UNIQUES, VALUABLES, CHALLENGES, COLLECTIBLES

UNIQUE ITEMS IN THIS AREA

A red star * after an item's name indicate that it is missable; i.e., that there is only a specific window of opportunity to grab it. This also applies to items that will be removed from the inventory by making certain choices, such as camp item request items.

WEAPONS AND CLOTHING

  • Ancient Tomahawk. In a wooden target on a ledge overlooking the right-most branch of Calumet Ravine, just east of Wapiti.

  • Calloway's Revolver*. New Hanover. Near Jim Calloway's body in the Strangers mission The Noblest of Men, and a Woman V.

  • Civil War Hardee Hat. Inside Ft. Brennand, in the corner of the basement below the shack.

  • Civil War Knife. Inside Ft. Brennand, in the middle of the basement below the shack.

  • Electric Lantern*. New Hanover. Near the body in Doverhill, a few days after the Strangers mission A Bright Bouncing Boy II.

  • Flaco's Revolver*. Next to Flaco Hernandez's body during the Strangers mission The Noblest of Men, and a Woman II.

  • Hewing Hatchet. In a tree stump outside the Flattened Cabin at Moonstone Pond, just to the north of "ON" in "Moonstone."

  • Hunter Hatchet. In a tree stump just northeast of Dodd's Bluff Cabin, just south of "K" in "Window Rock."

  • Military Mountie Hat*. During any of the missions with the Army. Many soldiers wear it, especially at Fort Wallace.

  • Morion Helmet. On the frozen settler's head, precisely on the top-left corner of "M" in "Mount Hagen." Follow the path from south.

  • Nevada Hat. On a ledge behind the Whinyard Strait waterfall at Granite Pass, just north of the train tracks. If you keep walking to and from here, new species of dead fish spawn continuously. Under the hat is the Note from Robert Elliot Patchen; see below.

  • Pig Mask. Hanging from a pole of the butcher's tent in the middle of Butcher's Creek.

  • Pump-Action Shotgun. In the loft of one of the bedrooms inside Chez Porter, the inbred family's farmhouse west of Granite Pass.

  • Rare Shotgun*. From the Manito Glade hermit, north of Annesburg and far east of "A" in "Roanoke." The hermit can one-shot kill you.

    • This is missable if you kill the hermit and loot the cabin but fail to pick up the shotgun.

  • Rusted Double Bit Hatchet. In a tree stump in a courtyard on the northwest part of Annesburg, precisely east of "E" in "Roanoke."

  • Rusted Hunter Hatchet. In a tree stump west of Martha's Swain, the shack well east of Three Sisters near the New Hanover border.

  • Viking Hatchet. Right next to the stone altar inside the half-interred Old Tomb, just south of "R" in "Roanoke Valley."

  • Viking Helmet. Right next to the Viking Hatchet; see above.

DOCUMENTS

  • A letter from Penelope*. On your camp desk before the Strangers mission The Course of True Love IV. If not picked up before the main story mission My Last Boy, this letter disappears, and with it the last Penelope Braithwaite mission.

  • Bennett Brothers Newspaper Scrap*. This can be obtained from the body of a gold prospector during the related random encounter, but the only sure place to get it is the engineer in the train that's stopped at the Annesburg train station.

  • Dynamite Arrow Pamphlet. In a chest under the southernmost wooden bridge in Wapiti, just east of the second "N" in "Indian."

  • Experiment Notes 1-2-3-4. Four documents on the second floor of the abandoned house with the Manmade Mutant, just west of Van Horn. Climb up on top of the front porch and enter through the open window.

  • Goodbye Letter from Mary. Received at the end of the main story mission Goodbye, Dear Friend.

  • Grave Newspaper Clipping. On the table inside the shack on the northern shore of Barrow Lagoon, just south of "M" in "Ambarino."

  • Homing Tomahawk Pamphlet. In a lockbox inside Flattened Cabin at Moonstone Pond: climb the fallen tree and enter via the roof.

  • Hopes for the Future*. Book obtained from Dr. MacIntosh in Annesburg. This random encounter does not spawn as long as Edith Downes' missions are still available, since they occupy the same area on the map.

    • This is missable if you kill Dr. MacIntosh.

  • Inventor's Note*. New Hanover. Briefly on a table in Doverhill, a few days after the Strangers mission A Bright Bouncing Boy II.
  • Inventor's Plan*. New Hanover. Briefly on a table in Doverhill, a few days after the Strangers mission A Bright Bouncing Boy II.
  • Letter from Charlotte*. On the bedside table during the Strangers mission The Widow of Willard's Rest II. Must pick this up now.

  • Letter from Theodore Levin. New Hanover. Received in the mail after the Strangers mission The Noblest of Men, and a Woman V.

  • Letter to Martin from Father*. On a soldier during the main story mission Money Lenders and Other Sins VI. Must pick this up now.

  • Letter to Tom from Colm*. On the last O'Driscoll during the main story mission Mrs. Sadie Adler, Widow II. Must pick this up now.

  • Liability Agreement*. On the table after the end of the Strangers mission The Wisdom of the Elders V. Must pick this up now.

  • Missing Person Poster. From outside the saloon in Van Horn. The missing person is Princess Isabeau Katharina Zinsmeister.

  • Murfree Brood Prisoner's Note*. On a corpse hanging from a tree in Black Balsam Rise during the related random encounter.

  • Note from Robert Elliot Patchen. Under the hat behind the Whinyard Strait waterfall at Granite Pass, just north of the train tracks.

  • Note from the Sculptor. Shoot down the hanged corpse at the Face in Cliff (see the previous line) and loot the note from the body.

  • Panoramic Map. Found on two frozen bodies, at one of three possible locations in the Grizzlies:

    • just south of a 90-degree bend in the road leading from Colter to Adler Ranch;​

    • on a downward slope southwest of "C" in "Cairn Lake," about halfway between the frozen lake and the road;

    • atop a cliff near Lake Isabella, just northwest of "A" in "Ambarino."

  • Otis Miller and the Arabian Prince. In Clawson's Rest, the cabin just north of the train tracks, slightly southeast of "T" in "Grizzlies West." Fulfills Jack's first camp item request, or can be kept. Respawns in the Epilogue, so it's not missable.

  • Otis Miller and the Black-Hearted Lady. In Osman Grove, the cabin near the New Hanover border exactly east of Emerald Ranch. Fulfills Jack's first camp item request, or can be kept. Respawns in the Epilogue, so it's not missable.

  • Poison Arrow Pamphlet. In a chest by the Mysterious Hill Home, just inside the Ambarino border northeast from Bacchus Station.

  • Special Health Cure Pamphlet. In a chest on the scaffolding by the Face in Cliff. Approach via a path thru the cliffs from the north.

  • Special Horse Medicine Pamphlet. Inside Ft. Brennand, under the broken walkway leading to the southeast tower.

  • Wild Man's Journal*. Inside the Feral Man's cave as part of the related random encounter.

    • This is missable if you pursue the Feral Man to the cave and kill him but fail to retrieve the journal.

  • Young Mary & Arthur Photograph. Received at the end of the main story mission Goodbye, Dear Friend.

MAPS

  • For detailed treasure information, see my Treasure Maps Guide. Chapter guides only contain the location of specific maps.

  • Jack Hall Gang Map #3. Under a hat-shaped boulder at the far western side of Cotorra Springs, between "RR" in "Cotorra."

  • High Stakes Map #3. In the frozen log connecting the shore to the small island on the east side of Barrow Lagoon.

  • Poisonous Trail Map #1. In a drawer inside the cabin southeast of Cairn Lake, where Flaco Hernandez is holing up.

  • Poisonous Trail Map #3. In the hole amongst the rocks in the "eye" of Serpent Mound, in the hills just west of Van Horn.
  • Sketched Map. In the chimney of Reed Cottage, just east of "N" in Roanoke. To find this treasure, see the Valuables section below.

  • Torn Treasure Map #1. In a nightstand inside Manito Glade, the shack north of Annesburg and far east of "A" in "Roanoke" inhabited by a lone hermit. The second part of this map is not obtainable until the Epilogue.

MISCELLANEOUS

  • Ammolite Gem and Fluorite Gem. In a bird's nest on a low-hanging cliff in the Grizzlies East, between "IZ" in "Grizzlies." Approach on foot from the north and drop down. These are particularly difficult to get. Follow the path indicated by my screenshots below.

  • Ancient Arrowhead. Once you've found all the Dreamcatchers, the drawing in the journal will point to Elysian Pool. Go behind the waterfall and climb to the top and far-right of the largest main chamber. The arrowhead is in the eye of the cave painting.

  • Ancient Viking Comb. Inside the Old Tomb, just south of "R" in "Roanoke Valley." Shoot the alcove with four skulls to reveal it.

  • Cobalt Petrified Wood. In a chest in the back of a wagon under a hanging rock, just north of the main body of Lake Isabella.

  • Female Fertility Statue. In the lockbox under the dead madam's chair on the roadside brothel's porch, just south of "E" in "Ridge."

  • Hawk Talon Trinket. Next to the body behind the frozen waterfall at the very end of Deadboot Creek, by the edge of the map.

  • Mary's Ring. Received at the end of the main story mission Goodbye, Dear Friend.

  • Meteorite #1. Inside the Meteor House, just south of the Abandoned Trading Post on the train tracks, west of the Brandywine Drop.

  • Meteorite #2. At the center of the large meteor crater, northwest of the Meteor House on the other side of the tracks, atop a hill.

  • Owl Feather Trinket*. Received at the end of the main story mission Archeology for Beginners. This is missable either if you skip this mission entirely (by telling Charles that you won't help Rains Fall at the end of A Rage Unleashed) or if you kill anyone during it.

  • Penelope's Bracelet*. Received at the end of the Strangers mission The Course of True Love V. While ths item is unmissable during the mission, the mission itself is missable if the letter from Penelope on your desk at camp isn't picked up before My Last Boy.

  • Pocket Mirror*. In Martha's Swain, between Three Sisters & New Hanover border. Fulfills Molly's camp item request, or can be kept.

  • Shark Tooth Trinket. In the lockbox near the half-sunken Lannahechee Shipwreck, on the far northeast side of the map.

  • Trinkets from Legendary Animals: see the Legendary Animals section under Collectibles just below.

VALUABLES IN THIS AREA

  • Abandoned Trading Post, along on the train tracks west of the Brandywine Drop, south of Doverhill. $15 under a floor plank.

  • Adler Ranch. In the burned-out ruins of the ranch (so, starting from Chapter II onward) is one item of jewelry.

  • Barrow Lagoon. There's $15 inside a tree stump on the southern shore of the frozen pond, right under "AG" in "Lagoon."

  • Butcher's Creek. South of the town, by the dam and a derelict wagon. $20 and a large jewelry bag in a lockbox under the large log.

  • Chez Porter, west of Granite Pass. There's $175 and a large jewelry bag in a chest on the second floor of the barn. There's also $10 in the small house and miscellaneous loot in the big house. All of this respawns occasionally.

  • Dodd's Bluff Cabin, just south of "K" in "Window Rock." Gold nugget inside the cabin.

  • Elysian Pool. In the standalone chimney inside a wooden fence is gold nugget and a small jewelry bag.

  • Elysian Pool. Under the log bridge at the south end of the lake is a lockbox with $45, which respawns every now and then.

  • Ewing Basin (where the gang first fights the O'Driscolls in Chapter I). $12 in a nightstand inside the shack.

  • Fairvale Shanty. Gold nugget and two jewelry inside the shack with the two dead men, northeast between "N" and "O" in "Ambarino."

  • Moonstone Pond. Large jewelry bag in a nightstand inside Flattened Cabin. Climb over the fallen tree and enter via the roof.

  • Mossy Flats, near Ft. Brennand. By a log on the riverbank, just across the river from "K" in "Kamassa." Large jewelry bag and jewelry.

  • Mossy Flats, inside Ft. Brennand. Under the broken walkway leading to the southeast tower is $20. In the basement of the shack is a gold nugget inside a chest. (There are several other collectibles in this area: check the other sections).

  • Van Horn Mansion. There's $50 in cash on the downstairs kitchen table, next to two outlaws. If you go in at night, they're asleep.

  • Wapiti Indian Reservation. Large jewelry bag in a lockbox under the small wooden bridge, just east of the second "N" in "Indian."

  • Witch's Cauldron. Miscellaneous loot and the "mysterious liquid" in the cauldron, just north of "N" in "Ambarino."

The Poisonous Trail Treasure

  • To get this, you must have found all previous Poisonous Trail MapsSee my Treasure Maps Guide.

  • Enter the cave behind the waterfall at Elysian Pool. Climb up, go forward, and drop down to the right into a narrow crevice. Crawl through an opening at the bottom. Go right at the first fork and get a large jewelry bag from a lockbox at the makeshift camp.

  • Resume from the other side of the camp and go right. When you reach the edge of the abyss, go left and run-jump to the ledge below you on the farthest left. Slide down to a pool of water, climb up on the left, and recover the treasure: four gold bars.

  • To return, climb back up from the right-hand side of the slope, then grab the ledge above you, turn around, and grab the ledge above you again. Go forward and you'll be back at the makeshift camp. From here, simply retrace your steps.

    • (Of course, you can simply blow yourself up with dynamite: you'll respawn near your horse by Elysian Pool).

The Jack Hall Gang Treasure

  • To get this, you must have found all previous Jack Hall Gang Maps. See my Treasure Maps Guide.

  • Swim or ride to the small island in the middle of the lake at O'Creagh's Run. The treasure, two gold bars, is under a rock on the mossy flat between the two parts of the island.

Reed Cottage Treasure (Sketched Map)

  • After finding the map in the chimney of Reed Cottage (see above), go to the ledge overlooking Elysian Pool, on the western side. Stand near the lone large tree and follow the map's direction: 20 steps forward and 5 to the right. The treasure, one gold ingot, is under a rock on the other side of the large boulder on the ground. For more details, see my Treasure Maps Guide.

Train Wreck Treasure

  • It's in the creek just southwest of Cotorra Springs and east of Granite Pass, at the foot of the railroad bridge and exactly at the border between Grizzlies East and Grizzlies West in the state of Ambarino. There's $40 and a large jewelry bag in the yellow train car lying on its side, and two gold bars in the vertical train car. For more details, see my Treasure Maps Guide.

CHALLENGES EASILY DOABLE NOW

GAMBLER

  • #6. Beat the Blackjack dealer in two locations. Rhodes and Van Horn. Being pushed by the dealer doesn't count.

  • #7. Win at Five Finger Fillet in three locations. Strawberry, Valentine, Van Horn​. Straightforward: just win two rounds in a row.

  • #8. Win 3 hands of Blackjack in three hits or more. This is the most frustrating challenge in the entire game. It's all but impossible to win a hand after drawing three cards. Try if you get dealt low cards, certainly below 10, and ideally below 7-8, but even then it may take 20-30 attempts just for one win. Some players like to exit/reenter the blackjack game whenever they're dealt a high hand, but that only saves some time. If you're on PC, I recommend using the save editor to skip this awfully programmed "challenge."

  • #9. Win 3 games of Dominoes in a row. Same strategy as in Gambler #5: always leave yourself at least two moves on the board. "In a row" does not mean "without interrupting," but only "without losing." So, win a hand, quit Dominoes, save, reenter Dominoes, etc.

  • #10. Win 3 hands of Poker in a row. Same strategy as for Gambler #1: go all-in whenever you have any ​hand, and the other players are very likely to fold (especially in Valentine, in my experience).

 

MASTER HUNTER

  • #5. Kill and skin 3 black or grizzly bears. Black bears are common along the Kamassa River, from Lemoyne to Ambarino and through New Hanover, especially in the Annesburg region. There are also many in Big Valley/West Elizabeth. Grizzlies are common around O'Creagh's Run and the frozen Barrow Lagoon, both in Ambarino, and of course there are many in Big Valley/West Elizabeth.

  • #6. Kill and skin 5 cougars with your bow. The best spot for this is at night along the tracks from Annesburg to Doverhill: at least 2-3 cougars a night will spawn there. Just ride along the tracks and be patient. One improved arrow is enough for a clean kill.

  • #7. Lure and kill 1 herbivore and 1 predator. Pick any spot with a clear view. A good one is near Willard's Rest, where there's a large cliff overlooking the train tracks and the bridge on the river. Place predator bait on the tracks and get up on the cliff. Kill a predator, usually a fox or a coyote. Then do the same with herbivores; it'll probably be a deer or an elk. DO NOT lay down the two baits at the same time. Just do one after the other. Also, a lured animal doesn't need to be actively eating the bait for it to count.

  • #8. Catch 3 small fish without a fishing rod. Shooting fish is an easy way to do this. Alternatively, walk behind the Whinyard Strait waterfall at Granite Pass, just north of the train tracks. Dead fish fall on the ledge all the time, so just pick up three.

  • #9. Kill an opossum playing possum. All possums "play possum" within seconds of seeing them, so this is easy... provided you find a possum at all, since they're very elusive. The most reliable spawn area is Lone Mule Stead, in West Elizabeth just across the railroad from Riggs Station. The woods north of Annesburg and those north of Bacchus Station are also pretty good spots to find one.

  • #10. Kill the Legendary Panther "Giaguaro." Go to Lemoyne, between Bolger Glade and the river, west of Shady Belle. The first clue for this unique legendary animal is right on top of its crown on the map. The next two clues are very close to one another. The panther is extremely difficult to spot, and unlike regular panthers, this one will one-shot kill you every time. After finding the third clue, stay still and search the woods/bushes in front of you with your weapon drawn until you see it. One explosive round usually kills it.

HORSEMAN and WEAPONS EXPERT. Easier to complete during Epilogue I.

SHARPSHOOTER and SURVIVALIST. Easier to complete during Epilogue II.

COLLECTIBLES IN THIS AREA

CIGARETTE CARDS

  • Amazing #5. On a table in the back porch behind the gunsmith in Annesburg.

  • Amazing #6. On the bench by the railroad tracks of the abandoned Van Horn train station.

  • Amazing #11. On top of a crate in the back of Doverhill, Prof. Dragic's lab, at the foot of the large Faraday cage/tower.

  • Artists #5. On the desk in the office inside the bridge in Annesburg. Enter from the other side, just to the left of the train tracks, after climbing on some flat boulders. This counts as trespassing and the guards will almost certainly shoot you.

  • Artists #7. On the railing on the top-floor balcony of the Van Horn Mansion, only accessible via the staircase outside.

  • Champions #1. On top of the well in the back of the house in Huron Glen, just south of Butcher's Creek.

  • Champions #2. On a windowsill inside the cabin at Clawson's Rest, just east of "T" in "West" (Grizzlies West).

  • Champions #5. On the table left of the porch of MacLean's House, just across the Kamassa River from the first "E" in "Bluewater."

  • Champions #9. On the top floor of the tall observation tower in Annesburg, east of "E" in "Roanoke." This counts as trespassing.

  • Champions #10. On a table inside the cabin on the northern shore of Barrow Lagoon.

  • Fairest #2. On a shelf inside the Abandoned Trading Post, along on the train tracks west of the Brandywine Drop, south of Doverhill.

  • Fairest #3. On a table in the Meteor House, south of the Abandoned Trading Post on the train tracks, west of the Brandywine Drop.

  • Fairest #4. On a table that also has moonshine on it, in the middle of the largest chamber inside the Annesburg Mine.

  • Fairest #8. On a crate inside the rundown shack in the Millesani Claim, precisely atop "E" in "Grizzlies" (Grizzlies West).

  • Fairest #9. On top of a barrel in the fenced-in courtyard across the road from the Van Horn post office.

  • Fauna #3. On top of the observation tower right next to Captain Russell's shack, the Civil War holdout, south of "V" in "Hanover."

  • Fauna #8. On top of a crate inside the shack in the inner courtyard of Ft. Brennand.

  • Fauna #10. On top of the observation tower right next to Captain Russell's shack, the Civil War holdout, south of "V" in "Hanover."

  • Fauna #12. On the fireplace mantelpiece of the burned-out Sheriff's office in Van Horn, on the riverfront.

  • Flora #2. On a table inside the tiny shack with two ranchers and some cattle outside, just northwest of Van Horn.

  • Flora #7. On a crate on the second floor of the southeast shaft of Annesburg Mine, accessible from outside or from within the mine.

  • Gunslingers #3. On the left-hand windowsill inside the small shack at Chez Porter, the one left of the big barn.

  • Gunslingers #4. On a barrel on the porch of the southeastern-most shack in Butcher's Creek, just south of "R" in "Hanover."

  • Gunslingers #6. On a barrel just outside Fairvale Shanty, the isolated shack with two dead bodies well north of "NO" in "Ambarino."

  • Horses #8. On a workbench at the back of the Veteran's Homestead, on the shores of O'Creagh's Run.

  • Marvels #1. On a crate under the wooden porch at the end of the Annesburg pier, where Arthur and Dutch hide to wait for Cornwall.

  • Marvels #2. On the top level of the southernmost boat moored in the Van Horn harbor, under the hammock atop the ladder.

  • Stars #2. On a crate on the eastern porch of the abandoned house with the Manmade Mutant, right west of Van Horn.

  • Vistas #7. On the windowsill of the southeast tower of Ft. Brennand.

  • Vistas #12. On a barrel on the coal mine cart tracks that run above the town, just east of "G" in "Annesburg."

DINOSAUR BONES

  • #7. On the slope of the hill overlooking the northwest side of Elysian Pool. Drop drop from the plateau on top of the hill.

  • #8. On the hill just northwest of the abandoned Van Horn train station, on the ground among the trees.

  • #9. On top of the cliff overlooking the road, just east of "O" in "Roanoke." Approach on horseback from the southeast to get up here.

  • #10. On top of a hill on the border line between New Hanover and Ambarino, pretty much straight to the east of "O" in "Ambarino."

  • #11. On top of a gentle slope/hill between the road and the railroad tracks, well northwest of "O" in "Ambarino."

  • #12. On top of a pyramid-shaped rock by the edge of the cliff, just south of "S" in "East" (Grizzlies East). Ride up here from the north.

  • #13. On top of a grassy hill just barely to the west of "I" in "Ambarino."

  • #15. On a cliff facing the dashed path, northwest and across the Dakota River from Fort Wallace, just inside the Ambarino border.

  • #17. On a cliff facing the dashed path closest to the water, just southwest of "D" in "Dakota River" and across the river from Valentine.

DREAMCATCHERS

  • #1. On a slope just south of The Loft, just off the road northeast of "O" in "Ambarino."

  • #2. On a slope toward the Kamassa River, just off the road, west of "N" in "Roanoke."

  • #3. Just south of the road intersection that's between "N" and "E" in "Annesburg."

  • #4. Just off the road, just barely south of "U" in "Annesburg."

  • #5. Just off the road, at the exact intersection of the imaginary lines running south of "S" in "Annesburg" and "I" in "Roanoke Ridge."

  • #10. On a slope by the Kamassa River, just east of the New Hanover border and just north of "B" in "Bluewater Marsh."

  • #18. In a clearing facing the cliffs south of "S" in "West" (Grizzlies West).

  • #19. On a slope to the northwest of the road, halfway between Clawson's Rest and Chez Porter.

  • #20. In the small wooded area across the road and eastward from Cotorra Springs, just north of the railroad tracks.

LEGENDARY ANIMALS

  • Beaver. Butcher's Creek. First clue is near the beaver dam that's just south of the town. Beaver Tooth Trinket.

  • Bighorn Ram. Cattail Pond. First clue is in the wooded area to the east of the pond, beyond the dashed path. Ram Horn Trinket.

  • Grizzly Bear. O'Creagh's Run. First clue is along the north shore, where you first saw it with Hosea in Chapter II. Bear Claw Talisman.

  • Moose. Willard's Rest. First clue is just south of the tracks, well north of "Y" in "Brandywine." Moose Antler Trinket.

  • White Bison. Lake Isabella. First clue is on a slope by a large tree, between the lake and the "A" in "Ambarino." Bison Horn Talisman.

  • Wolf. Cotorra Springs. First clue is just southeast of the largest multicolored pool. Wolf Heart Trinket.

LEGENDARY FISH

  • Bullhead Catfish. Sisika Penitentiary. River. Stand in the swampy ground just south of the four small islands inside the westernmost inlet, precisely to the west of "P" in "Penitentiary," and cast southward.

  • Muskie. Lannahechee River. Stand on a spiky boulder southeast of the Van Horn lighthouse, and cast toward the southeast. If this is done after "A Rage Unleashed," the crashed boat is beached here. Cast right next to it and the fish should be nearby,

  • Northern Pike. O'Creagh's Run. Lake. Caught during the The Veteran IISee the Strangers missions section above.

  • Perch. Elysian Pool. Lake. Stand on the western shoreline, next to "E" in "Elysian," and cast toward the waterfall.

  • Sockeye Salmon. Lake Isabella. Stand on the ice sheet right by the mouth of the picture of the fish on the map, and cast westward.

  • Steelhead Trout. Kamassa River. Stand on the flat boulder in the middle of the river near the large waterfall, at the northernmost point of the map, west of Willard's Rest. Cast toward the southeast.

ROCK CARVINGS

  • #1. On a cliff on the side of the road, at the very end of the path leading up the mountain, just south of "M" in "Mount Hagen."

  • #5. On a plateau just south of Moonstone Pond and just north of the border with New Hanover.

  • #6. On a cliff facing the road, west of "N" in "Roanoke" and near Deer Cottage and the location of Dreamcatcher #2 (see below).

  • #7. On the low cliff to the right of the road along the eastern shore of Elysian Pool. It's visible from the road itself.

RANDOM ENCOUNTERS AND RECOMMENDED ACTIVITIES

  • Aberdeen Pig Farm

    • This is the only known legal way to keep your money during the Epilogue. Go to the farm north of Rhodes and speak to the man on the front porch. Accept to stay for a meal and to drink when offered. After being robbed of all the money you have, return to the farm, kill the Aberdeens, and do NOT recover the money from behind the painting.

    • If you need cash to buy something before the last mission, there's $75 in the ground-floor room facing south, behind the fireplace. This is only accessible from outside, and only during this encounter.

    • Sell or convert everything that won't carry over to the Epilogue; see the list on top of the Epilogue I-II guide. For example:

      • make simple and potent bitters, cures, and tonics with herbs: these sell for many times the value of the herbs alone;

      • make ammo with feathers, fat, and liquor, none of which carry over, but the ammo does;

      • make simple and potent predator and herbivore baits, which carry over;

      • if you have bird carcasses, break them down first to get their feathers and then sell the feathers to the Trapper.

  • Feral Man. Just south of "R" in "Roanoke Valley," and near the Old Tomb, is the cave of the "wolfman." He can be seen running around naked around the bend in the Kamassa River north of "NNE" in "Annesburg." If you follow him to the cave, you can recover the Wild Man's Journal from atop a crate near his tent, inside the cave. Killing him incurs negative honor, but hogtieing him doesn't.

  • Trapped Hunter. A hunter has his leg trapped in a bear trap, just under "G" in "Ridge." If you save him, he will grant you a free item from the Annesburg gunsmith at least a day later.

  • Murfree Brood

    • Hanging Victims. Just like for the Nite Folk in Lemoyne, except you won't always be attacked when you shoot these down. From the first corpse you run across you can get the Murfree Brood Prisoner's Note.

SCREENSHOTS

Ammolite and Fluorite Gems. Slide right to view the three steps. From the starting point in picture #1, go to the small crevice indicated by the crimson arrow in picture #2. The same arrow is viewed from the other side in picture #3: just follow the path to the bird's nest.

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