

CHAPTER III
Clemens Point and all of Lemoyne, except Saint Denis and the swamps
MAIN STORY MISSIONS AND STRANGERS MISSIONS
MAIN STORY MISSIONS
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​​The New South
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The second part of the mission (going fishing with Dutch and Hosea) is optional and therefore missable.
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Further Questions of Female Suffrage
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Receive Sadie's camp item request (harmonica).
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Possible random drops from the Lemoyne Raiders: Lemoyne Raiders Letter and the Military Officer's Hat.
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​Money Lending and Other Sins IV
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Hughes. Just recover the debt.​​​
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Holmes. Sell the cougar pelt to recover the debt. No loot on any of the bodies inside the cave (but negative honor from looting).
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The Course of True Love I-II-III
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Part II. There may be a gold nugget in the saddlebag of the horse near the gazebo in Braithwaite Manor.
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Right next to the gazebo is the boathouse, where you can find the Marvels #7 card and the Naval Compass for Pearson's second camp item request.
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Part III. Beau pays $12 at the start and $30 at the end.
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American Distillation
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At Macomb's End, by the river, there's a Fauna #9 card on a barrel at the very end of the wooden pier.
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On your way back to Dutch, before the very end, you have a unique opportunity to hunt some egrets. They always spawn on the island on the right, across the river. Shoot them all in one dead eye with a repeater, wade across, and pluck them for valuable exotics.
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An Honest Mistake
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A Cornwall agent in the woods at the end is wearing a Newsboy Flat Cap, the same as in the Chapter II main story mission The Sheep and the Goats.
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Advertising, the New American Art. Nothing.
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Sodom? Back to Gomorrah.
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Your share: $2750, which is surprisingly the largest payout of any RDR2 mission...
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Horse Flesh for Dinner
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Your share: $128.
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The Fine Joys of Tobacco
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Your share: $233.
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Magicians for Sport
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There's a Mine Share in Trewlany's caravan, along with jewelry and some cash.
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Each of the bounty hunters (2 at the camp, 3 in the cornfield, 2 in the barn) has around $25, for a total of $175.
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The last hunter in the barn also has the Rare Rolling Block Rifle, arguably the best sniper rifle in the game.
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Friends in Very Low Places
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Your share: $200. This mission unlocks the stagecoach robberies. Obtain the Lock Breaker from Trelawny instead of buying it.
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Two camp activities (robbing coaches with Bill and Sean) are only available for a very short time, after this mission and before "Blessed Are the Peacemakers." Do them now or they are missable! See the Camp Activities section below for more details.
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Blessed Are the Peacemakers
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Your own horse is hitched along with the O'Driscolls' outside. There are usually gold nuggets in their horses, too.
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If you don't get your gear, it will respawn later when you're in camp and you're not losing anything.
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A Short Walk in a Pretty Town
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The shootout in the gunsmith is a good opportunity to rob ammo and the cash register.​
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Blood Feuds, Ancient and Modern
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In the first room at left, on the ground floor, is a Gold Shield and a Letter to Angelo Bronte.
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Return after the mission to find Catherine's Brooch on her body and a gold bar in the lockbox near it.
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The Battle of Shady Belle
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There's a gold nugget in the bedside table near the Lemoyne Raiders leader, in the master bedroom upstairs.
​STRANGER MISSIONS IN THIS AREA
​The Ties That Bind Us I-II
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Part I: in the woods just outside of Rhodes.
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If you choose to turn them in instead of burning the posters, you get to keep all copies of the Wanted Poster and you receive $40 from the sheriff. The rest of the mission is forfeit... however! This mission respawns in the Epilogue thanks to a bug​, so you can do the rest of the mission now and keep the posters when it respawns later. (If you do it the other way around, the posters disappear between Chapter VI and the Epilogue).
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Part II: at a makeshift camp north of Dewberry Creek, near Old Greenbank Mill.
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Part III: in a treehouse in Big Valley, north of Hanging Dog Ranch.
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None of the missions, except for Part I, have any rewards, items, or activities: only cutscenes.
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He's British, of Course I-II-III-IV-V
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In Part II, the "zebra" can be ridden instead of lassoed or led!
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In Part IV, collect the Lion's Paw before leaving Emerald Ranch, or it's missable. Use it to get the Lion's Paw Trinket from a fence.​​​
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Just north of where Margaret's caravan stopped is Dreamcatcher #11, on a tree in the small clearing.
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The Iniquities of History
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None of the objects collected from Compson's Stead can be kept, except the slave's Diary with the photo mode glitch. You get positive honor for killing Compson at the end.
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No Good Deed
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Receive the Special Health Cure Pamphlet from Dr. Renard as a reward.
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The Fauna #9 card is on a barrel on the pier, and there's $20 in a lockbox under the floorboards of the leftmost cabin.
CAMP REQUESTS, ACTIVITIES, AND UPGRADES
ITEM REQUESTS THAT MUST BE RECEIVED AND COMPLETED NOW
​These camp item requests must be received and completed during Chapter III. Some other requests may first appear during this chapter that are available anytime between Chapters II and IV: those are listed in the Chapter II guide.
KIERAN
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when: brushing horses near Arthur's tent
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what: burdock root
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where: anywhere, especially near rivers
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reward: health medicine.
HOSEA #2
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when: grinding herbs in a bowl at the table in front of the men's tent
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what: 2x American ginseng
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where: anywhere, but rare; a reliable spot is at Chez Porter, in the back of the house
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reward: potent medicine
MOLLY
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when: walks up randomly to ask
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what: Pocket Mirror
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where: Martha's Swain, in the Grizzlies between Elysian Pool and O'Creagh's Run
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reward: cigar
CAMP ACTIVITIES UNIQUE TO THIS CHAPTER
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Dominoes with Tilly. Nothing. Get the necklace item request if you haven't done this already in Chapter II.​
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Five Finger Fillet with Micah. Nothing.​
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Fishing with Kieran. Nothing.
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Fishing with Javier. Nothing. Receive cricket bait.
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Home Robbery with Sean. Your share: $20. In the house is $12 and the Double-Action Revolver in a loot box under the bed. One of the men outside may have a Double-Barreled Shotgun. Killing the one you left alive to interrogate results in negative honor.
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You can return to Lonny's Shack starting 2-3 in-game days later. Kill all but one of the criminals and make him tell you where the stash is (it changes every time). None of the other loot respawns.​
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Stagecoach Robbery with Bill and Tilly. Your share: $82.​
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Stagecoach Robbery with Sean and Mary-Beth. Your share: $55.
UNIQUES, VALUABLES, CHALLENGES, COLLECTIBLES
UNIQUE ITEMS IN THIS AREA
A red star * after an item's name indicate that it is missable; i.e., that there is only a specific window of opportunity to grab it. This also applies to items that will be removed from the inventory by making certain choices, such as camp item request items.
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WEAPONS AND CLOTHES
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Midnight's Pistol*. Next to Billy Midnight's body during the Strangers mission The Noblest of Men, and a Woman II.
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Military Officer's Hat*. Worn by many Lemoyne Raiders during missions and random encounters alike.
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Newsboy Flat Cap*. Worn by a Cornwall agent in the woods during the ending of the main story mission An Honest Mistake.
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Rare Rolling Block Rifle*. On a bounty hunter in the barn, usually on top floor, during the main story mission Magicians for Sport.​
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Rhodes Station Hats. Many travelers have random unique hats. Knock them off by punching or killing them. I was able to find:
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Boater Hat*
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Gaucho Hat*
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Jipijapa Panama Hat*
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Military Cavalry Hat*
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Panama Fedora Hat*
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Straw Boater Hat*
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Rodeo Hat*. Worn by at least one of the ranchers at Hill Haven Ranch, just east of Rhodes.
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Scarecrow Derby Hat. On the scarecrow in Braithwaite Manor, east of the large barn, in the middle of the cornfields.
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Scarecrow Sombrero. On the scarecrow in the Caliga Hall cornfields, in the northeast part of the estate, just inside its border.
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Since you can't use weapons here and you can't see this hat from outside Caliga Hall, you must wait until Chapter IV to get this.
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Tricorn Hat. In the wrecked boat on the largest island in Flat Iron Lake. Cross on horseback from the narrowest point near camp.
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MAPS
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For detailed treasure information, see my Treasure Maps Guide. Chapter guides only contain the location of specific maps.
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Landmarks of Riches Map #4. Inside the large tree trunk at the center of Bolger Glade, precisely under "L" in "Glade."
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Poisonous Trail Map #2. Inside a tree stump hollow near Face Rock, just east of "L" in "Scarlett Meadows."
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DOCUMENTS
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Diary*. An item from Compson's Stead that can be kept via the photo glitch, during the Strangers mission The Iniquities of History.​
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Lemoyne Raiders Letter*. May be on a Lemoyne Raider during the main story mission Further Questions of Female Suffrage.​
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Letter to Angelo Bronte*. In Braithwaite Manor, first room at left, during the story mission Blood Feuds, Ancient and Modern.
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Letter to Annette from Claude*. On the body of the woman by the wagon outside Robard Farm, in Southfield Flats, north of Rhodes.
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This is missable because​ this corpse disappear in the Epilogue, so it must be picked up before the end of Chapter VI.
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Letter to Garfield from Martha. On a soldier's body nailed to a tree, east of "R" in "Bolger Glade" and near the Abandoned Church.
- Iits companion, the Letter to Martha from Garfield, is found inside Martha's Swain in Ambarino: see the Chapter VI guide.
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Letter to Uncle Lewis from Elijah. On the corpse of a runaway slave along the shore, well north of the second "N" in "Lannahechee."
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Letter to Pa*. On the corpse of a KKK member during the related random encounter.
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Meeting Minutes*. On the corpse of a KKK member, usually the one in black robes, during the related random encounter.
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Mine Share*. On the desk left of the door inside Trelawny's caravan during the main story mission Magicians for Sport.​
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Slave Catcher Newspaper Scrap. Under a floorboard inside Old Harry Fen Shack, south of Bolger Glade.
- Son's Drawing*. On the gunsmith's body at the end of the Rhodes Gunsmith Robbery, during the related random encounter.
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Special Health Cure Pamphlet. Received from Dr. Renard at the end of the Strangers mission No Good Deed.
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Special Horse Reviver Pamphlet. In a hollow tree stump just inside "C" in "Mattock Pond."
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The Case of the Shrew in the Fog*. Inside the house at Hagen Orchards, north of Saint Denis. Fulfills Hosea's first camp item request, or can be kept.
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Wanted Poster*. Five copies. Only if you turn in Mr. Black and Mr. White during the Strangers mission The Ties That Bind Us I.
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MISCELLANEOUS
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Cat Eye Trinket. In a chest on the southernmost island in Flat Iron Lake, just across the water from the Clemens Point camp.
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Catherine's Brooch. In the Braithwaite Manor ruins, by Catherine's body, after the story mission Blood Feuds, Ancient and Modern.
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Gold Shield*. In Braithwaite Manor, first room on the left, during the main story mission Blood Feuds, Ancient and Modern.
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Lion's Paw Trinket*. Buy from a fence, only if you picked up the Lion's Paw during the Strangers mission He's British, of Course IV.
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Naval Compass. In the Braithwaite Manor boathouse, near the gazebo. Fulfills Pearson's second camp item request, or can be kept by fulfilling his request with the compass from the Chapter IV Strangers mission Fatherhood and Other Dreams II.
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Trinkets from Legendary Animals: see the Legendary Animals section just below.
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NEW CAMP ITEMS
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The Imperialist of London Scrap*. On a barrel near the horses' hitching post. Get it with the usual photo mode glitch.
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FOUND ELSEWHERE BUT PART OF MISSIONS THAT START IN THIS CHAPTER
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Pocket Mirror*. Ambarino. Inside Martha's Swain, southeast of O'Creagh's Run. Fulfills Molly's camp item request. or can be kept.​
VALUABLES IN THIS AREA
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Abandoned Church in Bolger Glade. $70 in cash, a large jewelry bag, some pieces of jewelry, and a gold pocket watch from three loot boxes on the ground floor. Climb to the top floor and jump across to the bird's nest to recover the Amazing #1 card from it.
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Bluewater Marsh. $40 in cash in a chest under the covered bridge with a corpse next to it, just southwest of "B" in "Bluewater.
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Braithwaite Manor. In the smoldering ruins (only after the main story mission Blood Feuds, Ancient and Modern) there's a lockbox near Catherine's body, hidden under some floorboards, with a gold bar inside.
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Catfish Jackson's. Chest hidden inside the wall on the northern side of the house, from the outside. $40 in cash.
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Old Greenbank Mill. $20 and miscellaneous loot from a chest in the back of the mill, west of "L" in "Lemoyne."
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Old Trail Rise Shack, in Dewberry Creek, just south of the border, where you stash the oil truck before the train robbery. Enter the basement via the trapdoor. $50 in the stash behind the movable stone in the wall in a corner. Champions #6 card on a shelf.
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Radley's House, just west of Rhodes. $15 on the kitchen table and two jewelry in one of the bedrooms.
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Rhodes. In the caravan where Trewlany resides prior to "Magicians for Sport," near the fence, is a coin purse and some jewelry.
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Rhodes. There's a gold bar buried under three large rocks just next to "S" in "Rhodes." To reveal it, you must trigger the prisoners at Crawdad Willie's Shack random encounter. The surviving prisoner will reveal the location of this treasure.
CHALLENGES EASILY DOABLE NOW
BANDIT
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#2. Rob 2 coaches. Easy to do in the main story mission Friends in Very Low Places and the camp activity Rob a Stagecoach with Bill.​
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#3. Rob 4 stores in one day. Doctor, general store, and gunsmith in Valentine, plus any store in Rhodes. Rob, ride away, return. Easy.
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#4. Rob 3 coaches in one day. Camp out in any trafficked area, such as just outside of Rhodes, and you can do this very easily.
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#5. Amass $250 bounty in one state. Easiest way to do this is by shooting a lot of law, so go to a Sheriff's office and start shooting!
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#6. Steal and fence 5 horses. Camp out near Clive's spot by Clemens Cove, rob a horse from a passer-by, sell it. Repeat. Easy.
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GAMBLER
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#2. Win 5 double-down hands. For best chances, double-down whenever your cards total about 12-15. In fact, double-down pretty much all the time: worst-case scenario is you lose the hand and a tiny bet. The Rhodes saloon is the first Blackjack table you meet.
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#3. Win 3 games of five-finger fillet. This can be done anywhere and they can be any type of FFF.
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HERBALIST
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#3. Craft 7 items with sage. Sage is found anywhere (tall purple flower), and simple Bitters require only one sage plant each.
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#4. Pick 5 mushrooms and feed them to your horse. These can be five of the same species. Mushrooms are in all wooded areas.
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#5. Craft 9 items with Indian Tobacco. Found almost anywhere, at the edge of woods. Potent Snake Oil requires only one plant each.
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#6. Pick 15 species of herbs. Even if you picked them before, you must do it again. Just ride around and this is done in 10-15 minutes.
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​HORSEMAN
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#3. Valentine to Rhodes 5-minute dash. Since the gang is going from Valentine to Rhodes, this makes the most sense to do now.
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#4. 3,300-feet lasso drag. Best done along the train tracks, such as from Emerald Ranch using one of the station travelers.
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#5. Trample 5 animals while on horseback. The best animals for this are turkeys: they're slow, found anywhere, and die in one hit.
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SHARPSHOOTER
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#5. Shoot 6 animals without switch or reload. That means also without using Dead Eye, or shooting them all in ONE Dead Eye. A flock of ducks by a river is an easy way to do this; if not, just ride around and kill any six animals, but never holster your repeater.
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#6. Shoot someone from 660+ yards. The highest peak at Twin Stack is the best place for this. Just pick off anyone driving by.
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#7. Get 7 headshots in a row. You can miss, but not hit another body part. Use Dead Eye and take your time targeting. Best done during a mission with a big shootout from cover, such as this chapter's main story mission Preaching Forgiveness as He Went.
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​​​​SURVIVALIST
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#4. Craft all arrow types. Pamphlets for Improved, Fire, and Small Game are received automatically after starting Chapter 2, but the other two recipes must be found:
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Improved. Arrow + Flight Feather.​ These feathers are found on any bird that isn't flightless (e.g., not on turkeys).
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Small Game. Arrow + Flight Feather + Shotgun Shell. The shells are buyable at any gunsmith.
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Fire. Arrow + Flight Feather + Animal Fat. The fat is found on ducks, boars, beavers, pigs, bears, and pheasants.
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Poison. Arrow + Flight Feather + Oleander Sage. Oleander is found in the swamps along the Lannahechee. Pamphlet is bought from the fence or found at the Mysterious Hill Home in Ambarino, just across the border and northeast from Bacchus Station.
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Dynamite. Arrow + Flight Feather + Dynamite. Dynamite is bought from the fence. Pamphlet is bought from the fence or found under the far-left bridge at the Wapiti Indian Reservation, at the very north of the map by the Calumet Ravine.
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WEAPONS EXPERT
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#5. Kill 5 mounted enemies with throwing knives. Easiest way is to piss off a random horse rider until they become an enemy (click "Antagonize" twice), and then do them with a single hit from an Improved Throwing Knife or a Poison Throwing Knife.
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#6. Kill 4 enemies with a stick of dynamite. Find an O'Driscoll or Lemoyne Raiders camp. Run up to each gang member and hogtie them with your lasso; drink a health cure first because you'll take damage. Then amass them in one spot and toss the dynamite.
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#7. Kill 4 enemies with the same tomahawk. Same strategy as above, but retrieve the tomahawk after killing each hogtied enemy. Alternatively, since you're gonna run up to them anyway, just do them with the tomahawk instead of hogtieing them.
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Warning! You actually must kill five enemies, because the first one doesn't count.​ A tomahawk melee doesn't count, either: it must be thrown. Finally, use an Improved Tomahawk to ensure a one-shot kill.
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#8. Kill 15 enemies with a long-barreled sidearm. Modify a pistol, revolver, or the sawed-off shotgun at the gunsmith by purchasing the long-barrel upgrade. Then you can use any ammo. I recommend the sawed-off shotgun with explosive slugs: one-shot one-kill.
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MASTER HUNTER
Master Hunter Challenges #5-#10 are easier to complete in Chapter VI.
COLLECTIBLES IN THIS AREA
CIGARETTE CARDS
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Artists #1. Braithwaite Manor. On a table by the clothesline in the back of the easternmost workers' house, before the cornfields.
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Amazing #1. Bolger Glade. On a bird's nest on the top floor of the Abandoned Church. Jump across the rubble to get to it.
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Amazing #7. Caliga Hall. On a workbench inside the large wooden barn east of the tobacco fields, just west of "C" in "Caliga."
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Amazing #12. Pleasance. On a desk in the abandoned schoolhouse across the road from the rest of the town.
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Champions #6. Old Trail Rise Shack. On a shelf in the basement, accessible via the trapdoor from the demolished house above.
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Fauna #2. Bolger Glade. On the fireplace of the house ruins just north of "B" in "Bolger" and east of "DO" in "Meadows."
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Fauna #9. Macomb's End. On a crate at the end of the wooden pier on the Kamassa River.
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Flora #10. Caliga Hall. On a workbench on the pier on the Kamassa River, at the very northern point of the property.
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Gunslingers #5. Rhodes. On the low wall on the roof of the Bank of Rhodes; climb up via a ladder on the back of the building.
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Horses #1. Rhodes. On a crate under the cotton mill just east of town.
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Horses #4. Catfish Jackson's. On a table in young Nathan's bedroom, along with another card.
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Horses #5. Rhodes. On a workbench inside the stable near the railroad tracks.
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Horses #11. Rhodes. On the back of a wagon at the train station, next to the cotton bales.
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Horses #12. Catfish Jackson's. On a table in young Nathan's bedroom, along with another card.
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Marvels #3. Rhodes. On a table with laundry on the back of a blue house in the southern part of town.
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Marvels #7. Braithwaite Manor. On a workbench inside the boathouse overlooking Flat Iron Lake.
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Marvels #11. Clemens Cove. On the wall of one of the ruined building just outside Clemens Point, the one closest to camp.
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Prominent #1. Rhodes. On a barrel under the covered porch at the big red barn just outside of town.
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Prominent #3. Pleasance. On a crate in the back of the large abandoned barn.
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Prominent #5. Rhodes. On the table under the large gazebo at the very southern point of town.
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Prominent #10. Hill Haven Ranch. On a workbench inside the open barn near the house, on top of the hill.
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Prominent #11. Lonnie's Shack. On one of the bunk beds.
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Stars #1. Robard Farm. On the mantlepiece inside the house, near the corpses.
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Stars #10. Compson's Stead. On the front porch of the abandoned house.
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Stars #12. Rhodes. On top of a barrel near the yellow hut in the workers' camp just north of town.
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Vistas #1. Caliga Hall. On the front porch of the second workers' house from the left when looking at the map.
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Vistas #11. Rhodes. On top of a gravestone on the eastern side of the churchyard.​
DINOSAUR BONES
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#4. Dewberry Creek. In the dirt next to the grass just south of the Lemoyne border and just north of "D" in "Dewberry."
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#5. Dewberry Creek. Among the boulders just barely south of "L" in "Lemoyne."
​​​DREAMCATCHERS
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#9. On a slope in the middle of nothing, quite a bit northwest of Aberdeen Pig Farm and just south of the New Hanover border.
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#11. On a tree in the clearing just north of where Margaret's caravan stops in "He's British, of Course," northeast of "M" in "Lemoyne."
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LEGENDARY ANIMALS
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Coyote. Dewberry Creek. First clue is just west of "A" in "Scarlett." Coyote Fang Trinket.
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Fox. Mattock Pond. First clue is just south of "N" in "Pond." Fox Claw Trinket.
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Panther. Bolger Glade. Way south of the Abandoned Church and near the river. Panther's Eye Trinket.
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This animal only spawns after completing the Master Hunter #9 Challenge!
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LEGENDARY FISH
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Bluegill. Flat Iron Lake. Stand inside the tiny oval-shaped inlet on the lake's east coast, just above the fish's crown on the map.
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ROCK CARVINGS
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None in the state of Lemoyne.
RANDOM ENCOUNTERS AND RECOMMENDED ACTIVITIES
Rhodes Stagecoach Robberies
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Available from Alden, the Rhodes station ticket clerk, after the main story mission Friends in Very Low Places.
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North Scarlett Meadows.​ $40 reward for fencing the coach in Emerald Ranch, assuming you don't break any of the cargo.
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South Scarlett Meadows. $25 in loot from the coach plus $10 if you loot the businessman.
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Coach Convoy. $200 total from both coaches. As usual, don't grab the cash until you've looted all the guards and horses, because the crime will be magically reported when you get the first wad of cash.
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Rhodes Gunsmith Robbery
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$30 in cash register. Lancaster Repeater in a case in the basement.
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You can steal all the ammo you can get your hands on in the store, but only on your way out, not before you go to the basement.
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After the boy escapes, incapacitate or kill the gunsmith and loot him for a unique item: Son's Drawing.
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Flat Iron Lake
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Here's how to make this fun: dress up as an 1800s naturalist (like Charles Darwin in the Beagle voyage or Dr. Maturin from the Master and Commander books) and explore the islands with only a bow and a varmint rifle.
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There's tons of birds, lizards, and plants, plus many water snakes that are a lot easier to kill than the land varieties.
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Two unique items: the Tricorn Hat in the wreck on the large island and the Cat Eye Trinket in a lockbox on the southernmost island.